Hand and Foot Card Game Rules
Hand and Foot is a Canasta variant, typically played with four players in teams, though up to six can participate.
A complete game comprises five deals, aiming to deplete cards from both your hand and foot.
Downloadable rules, cheat sheets, and score sheets are available online to aid gameplay and tracking. Players initially receive two eleven-card piles—a hand and a foot.
Overview of the Game
Hand and Foot is a captivating card game, a relative of Canasta, designed for strategic partnership play. Generally, it accommodates four players divided into two teams, but variations allow for up to six participants, each utilizing a dedicated deck of cards. The core objective revolves around skillfully melding cards onto the table to accumulate points, ultimately aiming to be the first team to reach a predetermined score, typically 5,000 points.
Each round begins with players receiving two distinct hands – the primary hand and the reserve foot. Players strategically draw and discard cards, attempting to create valid melds, which are sets of cards with matching ranks. The game progresses through multiple deals, with teams accumulating points based on the melds they create and penalties applied for cards remaining in their hands and feet at the end of each round. Downloadable resources, including rules, cheat sheets, and score sheets, are readily available online to enhance the gaming experience.
Number of Players
Hand and Foot is most commonly enjoyed by four players, forming two partnerships. This configuration allows for balanced team play and strategic interaction. However, the game demonstrates remarkable flexibility, accommodating gameplay with up to six players. When playing with six, it’s typical to utilize multiple decks of cards to ensure sufficient cards for all participants.
While the standard is two teams of two, the game can also be adapted for individual play, though this is less common. The number of decks required directly correlates with the player count; one deck per player is a general guideline. Regardless of the number of participants, the fundamental goal remains consistent: to meld cards, reduce hand and foot holdings, and accumulate points. Printable rules and score sheets are easily accessible online, catering to various player group sizes.
Required Supplies

To embark on a thrilling game of Hand and Foot, you’ll primarily need at least one standard deck of 52 playing cards. However, with larger player counts – particularly five or six players – utilizing multiple decks becomes essential to prevent card shortages. Beyond the cards themselves, a Hand & Foot Score Sheet is crucial for accurately tracking points throughout the game. These sheets are readily available for download online, often in printable PDF format.
Pens or pencils are, of course, necessary for recording scores. Additionally, ample table space is recommended to accommodate the melds created by each player. While not strictly required, having cheat sheets summarizing the melding rules can be beneficial, especially for newcomers. Digital scorekeeping apps are also available as a modern alternative to traditional paper-based methods.
Dealing the Cards
At the commencement of each round in Hand and Foot, each player is dealt two sets of eleven cards. This initial distribution is key to the game’s structure. One set of eleven cards becomes the player’s active hand, used for immediate play and melding. The second set of eleven cards forms the player’s foot, which remains concealed and is brought into play later in the round, typically after the initial hand is exhausted.
The dealer distributes the cards face down, ensuring each player receives their designated piles. Players should keep their hand and foot separate and concealed from opponents. If insufficient cards remain for a complete deal, additional cards are drawn to ensure everyone has eleven cards for both their hand and foot.
Initial Hand and Foot Distribution
The core of the Hand and Foot dealing process involves each player receiving two distinct piles of eleven cards. The first pile, the “hand,” is immediately available for play, allowing players to begin melding and discarding. The second pile, the “foot,” remains face down and untouched until the player has played all the cards from their initial hand. This strategic delay adds a layer of complexity to the game.

Players must carefully separate these two piles, maintaining secrecy regarding the contents of their foot. The dealer ensures a fair distribution, and if the deck is insufficient for a full deal, supplementary cards are drawn. This initial setup is crucial, as it dictates the resources available to each player throughout the round.
Gameplay Mechanics
Hand and Foot gameplay revolves around a cyclical draw and discard phase. Players begin their turn by drawing either from the stock pile or the discard pile. Following this, they must meld cards onto the table, forming books of matching ranks. A crucial element is the discard – players end their turn by discarding one card, influencing the options available to opponents.
Play continues with players strategically building upon existing melds or initiating new ones. Once a player has exhausted their hand, they transition to playing from their foot, continuing the melding and discarding process. The objective is to strategically manage both hands to maximize scoring opportunities and ultimately “go out” before opponents.
The Draw and Discard Phase
Each turn commences with a player choosing to draw. They can select the top card from the face-down stock pile, or opt to take the entire discard pile, but only if they can immediately meld the top card with existing books on the table. This decision is pivotal, balancing risk and potential reward.
After drawing, players attempt to meld cards from their hand or foot. Finally, the turn concludes with discarding one card face-up onto the discard pile. This discard informs opponents about potential cards in the player’s hand and influences their own strategic choices. Careful consideration of the discard is essential for effective gameplay.
Melding Cards

To meld, a player must lay down at least three cards of the same rank. Melds are placed face-up on the table, forming “books.” Players build upon existing melds, adding cards of matching rank. A key aspect is the ability to play from both your hand and your foot, strategically revealing cards to maximize scoring opportunities.
Melding is crucial for reducing the cards in your possession and accumulating points. Players aim to create complete books – either natural books, mixed books, or wild books – to earn substantial scores. Remember, wild cards have specific rules regarding their placement within melds, impacting overall strategy.
Valid Melds
Valid melds in Hand and Foot center around creating “books” of cards. These books fall into three primary categories: Natural Books, comprised entirely of a single rank (e.g., seven 7s); Mixed Books, which include a single rank plus wild cards; and Wild Books, built predominantly with wild cards and a minimal number of natural cards.
A minimum of three cards is required to initiate a meld. Players can add to existing melds on the table, strategically building books to maximize their score. Understanding the point values associated with each book type is vital for effective gameplay. Careful consideration of wild card usage is essential for constructing high-scoring, valid melds.
Natural Books

Natural Books are the foundation of scoring in Hand and Foot, consisting of seven cards of the same rank – for example, seven 8s or seven Kings. These books offer a substantial point value at the end of the round, making them a primary focus for players. Creating a natural book requires diligent card collection and strategic discarding to avoid aiding opponents.
Successfully melding a natural book provides a significant advantage. Players should prioritize gathering complete sets of a single rank whenever possible. Remember, a natural book is purely comprised of the natural card rank, excluding any wild cards. The higher the value of the rank, the greater the potential score for a completed natural book.
Mixed Books
Mixed Books in Hand and Foot offer a flexible scoring opportunity when completing a full seven-card book with natural cards and wild cards. Unlike natural books, mixed books allow for the inclusion of Jokers and 2s to reach the required seven-card count. This provides a pathway to melding when a complete set of natural cards isn’t immediately attainable.
However, mixed books yield fewer points than natural books, so strategic use of wild cards is crucial. Players must balance the need to quickly meld with the desire to maximize their score. Carefully consider whether to use a wild card in a mixed book or save it for a potentially higher-scoring natural book later in the game.
Wild Books
Wild Books in Hand and Foot are comprised entirely of wild cards – Jokers and 2s – and require a minimum of seven cards to form a valid meld. While offering a quick way to get cards down, they provide the lowest point value compared to natural or mixed books. Therefore, forming a wild book is often a strategic decision made when other melding options are limited.
Players might opt for a wild book to avoid being stuck with a large hand or foot, especially as the round nears its end. However, prioritizing natural and mixed books is generally recommended for maximizing overall score. Remember, wild cards are valuable resources and should be used judiciously throughout the game.
Using Wild Cards
Wild cards – Jokers and 2s – are incredibly versatile in Hand and Foot, functioning as substitutes for any other card when melding. However, they cannot be played onto a discard pile. A crucial rule dictates that a wild card must be accompanied by at least one natural card of the corresponding rank when initially melding. This prevents players from solely relying on wild cards.
Once a book containing wild cards is established, additional wild cards can be added. However, a book cannot end with a wild card; it must always have a natural card as the top card. Strategic use of wild cards is key to quickly melding and reducing your hand and foot size, but remember their point value is lower than natural books.
Going Out
Going Out signifies a player emptying their hand, initiating the end of a round. However, it’s not simply discarding the last card! Specific requirements must be met. A player must have melded at least one book – either natural, mixed, or wild – before attempting to go out. Furthermore, they must discard a card to end their turn, signaling their intention.
Crucially, a player can only go out after they’ve had the opportunity to play from their foot. This prevents premature endings. If a player goes out illegally, penalties apply. The round continues until all players have exhausted their hands and feet, or another player successfully goes out.
Requirements for Going Out
To legally go out in Hand and Foot, several conditions must be satisfied. Firstly, a player must have successfully melded at least one complete book – this can be a natural, mixed, or wild book – onto the table before attempting to empty their hand. Simply having cards isn’t enough; they need to be legitimately played as a meld.
Secondly, a player must discard one card from their hand to the discard pile to signal their intention to go out. This discard is a mandatory part of the process. Importantly, a player must have already had a turn to play from their foot before going out. Failing to meet these requirements results in penalties.
The Role of the Foot

The foot, the second set of eleven cards dealt to each player, remains untouched until the player has exhausted all cards from their initial hand. It essentially serves as a reserve hand, providing continued playability after the primary hand is depleted. Once a player has played their last card from the hand, they pick up their foot and continue playing from it.
Players can meld cards from their foot on the same turn they pick it up, offering strategic opportunities. However, a player must have already had a turn to play from their foot before being eligible to go out. This ensures fairness and prevents premature game endings. The foot is crucial for sustained gameplay.

Scoring System
Scoring in Hand and Foot revolves around melding books of cards. Points are awarded based on the type of book created – Natural Books, Mixed Books, and Wild Books each carry different values. Completed books are laid down on the table for all to see, contributing to a team’s overall score.
Each deal results in two scores per team: one for the hand and one for the foot. A comprehensive score sheet is essential for accurately tracking points throughout the game. Downloadable score sheets are readily available online to simplify this process. Penalties are incurred for cards remaining in a player’s hand or foot at the end of a round, impacting the final tally.

Points for Natural Books
Natural Books, formed entirely of cards of the same rank (e.g., seven sevens), are the foundation of scoring in Hand and Foot. These books yield a substantial point value, forming the core of a successful strategy. The precise point allocation for a natural book depends on the specific ruleset being used, but generally, they are worth a significant amount.
Successfully melding natural books is crucial for maximizing a team’s score. Players should prioritize collecting cards of the same rank to create these valuable combinations. Utilizing a score sheet to track completed natural books is highly recommended. Remember, a well-executed strategy focused on natural books can dramatically increase your chances of winning.
Points for Mixed Books
Mixed Books are created by combining cards of the same rank with wild cards. While not as valuable as pure Natural Books, they offer a flexible path to melding and scoring, especially when completing a natural book proves difficult. The point value assigned to mixed books is typically lower than that of natural books, reflecting the inclusion of wild cards.
Strategic use of wild cards is essential when forming mixed books. Players must carefully balance the need to meld quickly with the desire to conserve wild cards for potentially higher-scoring opportunities. A Hand and Foot score sheet will help track these combinations. Remember, mixed books provide a reliable scoring option when natural books aren’t readily available;
Points for Wild Books
Wild Books consist entirely of wild cards and are the least valuable type of book in Hand and Foot. While they allow players to quickly meld and get rid of cards, their point value is significantly lower than Natural or even Mixed Books. Forming a wild book is often a last resort when a player has accumulated a surplus of wild cards and needs to make a meld.
Despite their low score, wild books can be strategically useful for going out or preventing opponents from doing so. Utilizing a Hand and Foot score sheet is crucial for accurately calculating points. Players should prioritize forming natural and mixed books whenever possible, reserving wild cards for situations where they are most advantageous.
Penalties
Penalties in Hand and Foot are incurred when a player fails to “go out” cleanly, meaning they still hold cards in their hand or foot at the end of a round. These remaining cards result in point deductions from the team’s score, significantly impacting their overall progress. The number of points deducted depends on the card values remaining – higher-value cards carry heavier penalties;
Accurate scorekeeping, utilizing a Hand and Foot score sheet, is vital to correctly assess these penalties. Avoiding penalties requires careful hand management and strategic melding. Players must diligently work to deplete both their hand and foot before another team goes out, minimizing the risk of point deductions and maximizing their team’s score.
Cards Remaining in Hand/Foot
Penalties for cards left in either the hand or foot when another team goes out are substantial. Each card remaining incurs a point deduction, impacting the final score. The value of the penalty varies based on the card’s rank; higher-value cards, like wild cards or face cards, carry a greater penalty than lower-value cards.

A Hand and Foot score sheet is crucial for accurately calculating these deductions. Players must strive to empty both their hand and foot before an opponent “goes out” to avoid these penalties. Careful planning and strategic melding are essential to minimize the risk of being left with unplayable cards, safeguarding the team’s score.
Game Duration
A complete game of Hand and Foot typically consists of five deals, representing a standard duration for a full match. However, the actual playtime can vary significantly depending on player experience, strategic depth, and the speed of play. Each deal involves dealing, melding, drawing, discarding, and ultimately, attempting to “go out.”
The objective, to deplete both your hand and foot, drives the pace. Utilizing Hand and Foot score sheets helps track progress across these deals. While a single deal might take 30-60 minutes, a full five-deal game can easily extend to 2-3 hours, making it a substantial and engaging card game experience.
Number of Deals per Game
Generally, a standard game of Hand and Foot is structured around five deals, establishing a defined endpoint for the competition. This structure allows for a comprehensive assessment of each team’s skill and strategy throughout the game. Each deal represents a complete cycle of card distribution, play, melding, and scoring, contributing to the overall game total.
Utilizing a Hand and Foot score sheet is crucial for tracking cumulative scores across these five deals. While variations exist, five deals remain the most common format, providing a balanced and engaging experience. Completing all five deals determines the ultimate winning team, making each deal strategically important.
Strategy Tips
Effective Hand and Foot play demands astute observation of opponents’ melds to deduce their strategies and potential holdings. Managing both your hand and foot is paramount; carefully consider when to open your foot, balancing risk and reward. Prioritize melding quickly to establish a strong base and limit potential penalties.
Strategic discarding is vital – avoid discarding cards opponents might need to complete books. Remember, wild cards are powerful but finite; use them judiciously. Anticipate your partner’s needs and communicate through your plays. A well-coordinated team, utilizing a Hand and Foot cheat sheet for quick reference, significantly increases winning chances.
Managing Your Hand and Foot
Successfully navigating Hand and Foot hinges on skillful hand and foot management. Initially, assess your starting cards, identifying potential melds and prioritizing those with higher point values. Delay opening your foot until you’ve established a solid base with your hand, minimizing risk.
Conserve wild cards for crucial melds or to close out the round. Be mindful of discarding; avoid giving opponents opportunities to complete books. When your hand dwindles, strategically play from your foot, maintaining a balance between emptying cards and building melds. Utilize a Hand and Foot rules pdf for quick reference during gameplay.
Observing Opponents’ Melds
Vigilantly monitoring opponents’ melds is crucial for strategic play in Hand and Foot. Pay close attention to the cards they lay down, deducing potential book-building strategies and identifying cards they might need. This insight informs your discarding decisions, preventing unintentional assistance.
Note which suits and ranks are being collected, and adjust your melds accordingly. If an opponent nears completion of a book, prioritize blocking them by holding onto key cards. Referencing a Hand and Foot rules pdf can clarify valid blocking strategies. Anticipate their moves and adapt your gameplay to maximize your team’s scoring potential and minimize theirs.
Hand and Foot Score Sheet
Maintaining an accurate Hand and Foot score sheet is essential for tracking progress throughout the game. Printable score sheets are readily available online, often included with comprehensive Hand and Foot rules pdf documents. These sheets typically feature sections for each round, detailing points earned from natural, mixed, and wild books.
Dedicated spaces record penalties for cards remaining in hands and feet at the round’s conclusion. Utilizing a digital or physical score sheet ensures transparent scoring, preventing disputes. Accurate record-keeping allows teams to assess their performance, adjust strategies, and ultimately determine the overall winner after five deals. PDFfiller offers editable templates for convenient scoring.
Printable Rules and Cheat Sheets
Accessing printable rules and cheat sheets significantly enhances the Hand and Foot experience, especially for new players. Numerous websites offer downloadable Hand and Foot rules pdf files, providing a comprehensive guide to gameplay. These resources often include quick-reference cheat sheets summarizing key rules, valid melds, and scoring criteria.
Having these materials readily available minimizes confusion during play and promotes a smoother, more enjoyable game. Fields Of Heather provides a downloadable PDF containing rules, cheat sheets, and score sheets. Utilizing these resources ensures all players understand the intricacies of melding, going out, and calculating scores, fostering fair and competitive gameplay.